Rules for Pack 152
- When called to
race, hold you boat back with your hand against the end of the gutter
until you hear the "Go!"
- When racing, you
will be allowed to "upright" your boat with your hands if
your boat gets stuck, but you cannot move your boat forward when doing
so. There will be one judge per track, and the judges will give a warning
if you move your boat forward. If you get a warning(s), the race goes
on. If you lose the race after getting a warning(s), no action is required;
however, if you win, the race will be repeated.
- If one of the
boats gets broken during a race, the results stand. (Did you se the
"Down and Derby" movie where the super fast car that the dads
built lost a wheel in the race?) We will allow a 5 minute break for
you to fix your boat as best as you can for the next race. You
parents can help you fix your boat.
- We will race each
race twice, switching raingutters. If there is a tie, will will toss
a coin, and the winner of the coin toss will choose track for the tie
- We will have a
double elimination race.
- A race might be
repeated if the judges find a reason that merits it.
- The Raingutter
Regatta is a chance to show our good Cub Scout Sportsmanship! Remember,
"Do your Best!"